Again use Xefros’ telekinesis on the book on top of the bookcase. Switch characters to Xefros and use his telekinesis on the door. Examine everything in the outside area (The beehives, the trees, the containers near the house, the stage set up to the right of the house, the well, the gears, the windmill, and the press machine on the far right) Once you’ve inspected everything, click on the door and select ‘go in,’ Zefros will mention, he could open it with his ‘psychics.’ Xefros will stop you, saying that the forest is dangerous and you need to find something to cover your scent. Walk to your right and attempt to exit the area. Once you leave the caves you will come across what seems to be a honey/bee farm. Return to the cave and leave out of the other side on your far right. Go back outside the cave and click on the traffic cone, Xefros will pick them up, saying that they look like horns. Xefros will comment on your lack of horns and insist you find a pair before leaving but leaves a bent spoon as compensation for whatever you take. You wake up near a cave, assuming Deercat dragged you there after the explosion.Īfter the dialogue, go to your right and enter the cave.
There will be a cutscene where the building is blown up and the title card will play. If you wish them luck, they will also wish you luck.Ĭlick the set of doors to their right and go in. If you ask them where to buy tickets, they will instruct you inside. Walk to your left until you see a couple outside the building talk to them. If you examine the sign on the booth, it reads ‘Back Soon.’ There’s some dialogue about Xefros’ friend and that you need to buy tickets. When the game starts, Joey and Xefros arrive at a train station of Xefros’ lusis.